Our First Game!
The Shenandoah Studio is very pleased to announce our first game release for the iPad, veteran game designer John Butterfield’s Battle of the Bulge. As the name suggests, John’s design covers the German Army’s last all-out offensive on the Western Front in December of 1944, largely at divisional scale with some brigades and regiments.
The game will allow players to take control of either side of the battle- lead the last reserves of the German army forward in one last gasp for Antwerp and victory, or command the Americans and British as they struggle to contain the German attack and preserve their armies from encirclement and destruction. It will run from the first attacks on December 16th through the 28th, covering both the period of greatest danger for the Allies and the beginnings of the counterattack that ultimately drove back and destroyed the Bulge.
This means that both the Allied and German players will have to master all aspects of warfare in order to succeed. The Allies will have to decide how much space they can afford to trade for time early on, then launch a bold and skillful counterattack to make up ground before the end, while the Germans will have to maintain their forward momentum without compromising the all-important supply lines to their panzer divisions, then hold what they’ve taken against an ever-increasing wave of Allied reinforcements. Both sides will have to pay attention to terrain, weather, supply networks, and the slender web of roads and bridges that hold the key to victory or defeat in the Ardennes.
In addition to the single-player games, Bulge will include several multiplayer modes, including pass-the-Pad or local multiplayer over Bluetooth for opponents in the same room as well as asynchronous play through GameCenter that will allow players to find opponents anywhere on the planet.
Development is scheduled to begin imminently, with a release tentatively planned for Summer 2012. Initial release is planned for the Apple iPad only, with possible subsequent release on other iOS and mobile platforms.
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[...] development. This will probably end up being a two or three parter, finishing early next week.My introductory post on the game (you did read it, didn’t you? If not, go ahead- I’ll wait) covered most of [...]
[...] development. This will probably end up being a two or three parter, finishing early next week.My introductory post on the game (you did read it, didn’t you? If not, go ahead- I’ll wait) covered most of [...]

[...] development. This will probably end up being a two or three parter, finishing early next week.My introductory post on the game (you did read it, didn’t you? If not, go ahead- I’ll wait) covered most of [...]
[...] development. This will probably end up being a two or three parter, finishing early next week.My introductory post on the game (you did read it, didn’t you? If not, go ahead- I’ll wait) covered most of [...]