Battle of the Bulge Day by Day – December 18th

Posted on 18th December, by Jeff Dougherty in Battle of the Bulge, day by day. 1 Comment

Our Battle of the Bulge Day by Day series continues as the Germans keep rolling west and the famous Airborne …

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Battle of the Bulge Day by Day – December 17th

Posted on 17th December, by Jeff Dougherty in Battle of the Bulge, day by day. 3 Comments

Our Battle of the Bulge Day by Day series continues, with videos covering the crucial second day from both sides.

Axis …

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Battle of the Bulge Day By Day Begins!

Posted on 16th December, by Jeff Dougherty in Battle of the Bulge, day by day. 2 Comments

The first video in our Battle of the Bulge Day by Day series is up! This series of videos gives …

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Run Run Away

Posted on 16th March, by Jeff Dougherty in Battle of the Bulge. 14 Comments

One of my biggest pet peeves with wargames is when they treat units as nothing more than cardboard counters on …

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Total Immersion

Posted on 14th February, by Jeff Dougherty in Battle of the Bulge. No Comments

I’ve spent most of today playing games. And before anyone jumps through the Internet to stab me from envy, let …

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Producer’s Log, Part 1

Posted on 9th February, by Jeff Dougherty in Battle of the Bulge. 3 Comments

Since Pat’s been doing a great job these past few days showing off some of the artwork he’s done for …

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Our First Game!

Posted on 1st February, by Jeff Dougherty in Battle of the Bulge, News. 2 Comments

The Shenandoah Studio is very pleased to announce our first game release for the iPad, veteran game designer John Butterfield’s …

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Our Glorious Leader Interviewed at I’ve Been Diced!

Posted on 13th January, by Jeff Dougherty in News. No Comments

Things continue apace here at Shenandoah, but I did want to let our readers know about the most recent episode …

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Collins Epic Wargames Announces Board Version

Posted on 13th December, by Jeff Dougherty in News, War Patrol. No Comments

We’ve been running silent for a long time here at TSS as we work to get our funding together, but …

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The Whizzing Sound…

Posted on 24th May, by Jeff Dougherty in Blog. No Comments

…that this guy just heard is the sound of the point going straight over his head and missing him by …

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In Praise of Friction: On Realism, Wargames, and Fog

Posted on 16th May, by Jeff Dougherty in Blog. 1 Comment

Ever since Charles Roberts inaugurated the modern hobby of wargaming in the 1970s, one of the hallmarks of most game …

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Shenandoah Interview at iOS Board Games Blog!

Posted on 13th May, by Jeff Dougherty in Blog, News. 1 Comment

Over the past few weeks I’ve had a great conversation with Gabe Alvaro, one of the guys running the iOS …

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A Slice of Life

Posted on 4th May, by Jeff Dougherty in Blog. No Comments

Eric: “Heidi [one of his two dogs] is pretty oblivious, but Emma [the other] is pretty smart.”

Jeff: “Yeah, except that …

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Quick Playtest Update

Posted on 28th April, by Jeff Dougherty in War Patrol. No Comments

Wow! I’m very surprised and gratified by all the responses I’ve gotten about playtesting War Patrol. Keep ‘em coming!

To everyone …

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Call for Playtesters

Posted on 28th April, by Jeff Dougherty in Blog, News, War Patrol. 22 Comments

The Shenandoah Studio is looking for playtesters for the board version of our forthcoming iPad game War Patrol. The objective …

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On Interface and Design

Posted on 25th April, by Jeff Dougherty in Blog. 6 Comments

Great comment over at Fortress Ameritrash, which recently published the press release announcing our existence. From user Sagrilarus:

It’s going …

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Shenandoah Studio at Purple Pawn!

Posted on 21st April, by Jeff Dougherty in Blog, News. No Comments

I’m excited to see a news item about the us over at Purple Pawn. As somebody with fingers in a …

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Playtest Report

Posted on 21st April, by Jeff Dougherty in Waterloo. 1 Comment

…it was time for another play-through of Waterloo Solitaire

Wednesday nights are gaming nights here at The Shenandoah Studio, …

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Of Mice and Metrics

Posted on 19th April, by Jeff Dougherty in Blog. 2 Comments

Joost Van Dreunen has a great post about the use of analytics in today’s game space over at GamesBrief. …

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Stand By For Announcements!

Posted on 11th April, by Jeff Dougherty in Blog, News. No Comments

Hi, everyone. No, we’re not dead, we’ve just been busy getting the next phase of Project Simonsen ready to …

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Success, Farming, and Mining

Posted on 6th April, by Jeff Dougherty in Blog. No Comments

Great post today from Wil Shipley on two approaches to software development, entrepreneurship, and really, life. I especially like his …

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And the quote of the day goes to:

Posted on 5th April, by Jeff Dougherty in Blog. 1 Comment

Mr. Pete Belli, for this post on BoardGameGeek.

From Eric’s press release:

What does this mean for BGG users?

Pete:

Time to buy an …

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Simonsen on Consimworld and Facebook!

Posted on 4th April, by Jeff Dougherty in Blog, News. No Comments

Greetings! We’re happy to announce that the good folks over at Consimworld have set up a forum for Simonsen …

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Design Diary, Part Two

Posted on 4th April, by Jeff Dougherty in War Patrol. 3 Comments

Given how long I’ve spent on the project, it’s actually amazing (and possibly a bit depressing) just how many things …

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Design Diary, Part One

Posted on 31st March, by Jeff Dougherty in War Patrol. 1 Comment

Greetings and welcome to the Project Simonsen design diaries.  We’re hoping to make this an occasional feature where designers of …

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Welcome to the Shenandoah Studio Blog!

Posted on 31st March, by Jeff Dougherty in Blog. No Comments

Welcome to our company blog. In time, we hope that this will be a space for us to discuss …

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BREAKING NEWS

Play Battle of the Bulge for Free!

Shenandoah Studio wants you to fight for “Free”dom with Battle of the Bulge Lite

Dear Gamers,

Last December, we launched Battle of ...

Battle of the Bulge Version 1.2 is Launching

FOR IMMEDIATE RELEASE

New Scenarios for Battle of the Bulge for iPad

Philadelphia, PA, May 11, 2013 – Shenandoah Studio today announced ...

Shenandoah Studio is Hiring Two Game Programmers and an Artist

The pace of change and growth is accelerating and we are hiring to meet the demand and bring more games ...