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Q&A Session with Desert Fox Designer Mark Herman, Watch Now!

Posted on April 15th, by Brad in Blog, Gettysburg: The Tide Turns. No Comments

Live Q&A Session with Designer Mark Herman
Time & Place: Google Hangout OnAir, Thursday, April 17th at 4:00pm EDT

Head here to watch the broadcast:

 

Why is the map divided the way it is?
What are the space names based on?
Why were Flak guns added to Desert Fox?

You have questions, and we have the man with the answers. Join us Thursday as we sit down with designer Mark Herman to chat about Desert Fox: The Battle of El Alamein.

With every game in our Crisis in Command series, we attempt to capture the important elements of the historical situation while also creating a fun game. Much of this responsibility falls on the designer. Join us as we talk with Mark Herman about how he made this happen in Desert Fox.

 

About Mark Herman:

Mark Herman is a renowned historical strategy game designer and winner of three … Read More »

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5 Films to Get You Ready for Gettysburg: The Tide Turns

Posted on April 16th, by Brad in Blog, Gettysburg: The Tide Turns. 3 comments

Gettysburg: The Tide Turns captures the heart of the Civil War, immersing you as commander in one of the most important battles of the war. We are building a game that will be both strategic, fun, and thematic. We are still hard at work on development and look forward to getting the game in your hands as soon as we can. In the mean time, why not check out five films we recommend for getting in the American Civil War spirit. Have a film you love that we missed? Let us know in the comments.

1. Gettysburg

This Behemoth of a film captures this decisive battle of the American Civil War. Based on the novel The Killer Angels, it is a staggeringly large film, covering events surrounding the battle as well as the battle itself.
IMDB Link

2. Glory

In Glory, Rober Gould Shaw leads the American Civil War’s … Read More »

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Desert Fox: The Battle of El Alamein by the Numbers

Posted on April 10th, by Brad in Blog. No Comments

The Second Battle of El Alamein, as captured in Desert Fox: The Battle of El Alamein, was a turning point of World War II. This Allied victory opened the way to liberating North Africa, invading Italy and beyond. To understand the scope of this important battle, we present Desert Fox: The Battle of El Alamein by the numbers. (All info from Wikipedia.org, photos used with permission of US National Archive unless otherwise noted)

 116,000 Axis soldiers in the battle

 

195,000 Commonwealth soldiers in the battle

 

547 Axis tanks

 

1,029 Commonwealth tanks

 

30,542 Axis casualties

 

13,560 Commonwealth casualties

 

40 miles (64km) from El Alamein to the Qattara Depression

 

200 meters (220 yards) of mines cleared an hour with Polish Mine Detector

 

200 tanks in the 7th Armoured Division (the Desert Rats)

 

3,000,000 mines laid before the start of the battle

 

1,000 sorties made by the Desert Air Force on October 24th, 1942

 

Are … Read More »

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Development Diary: Desert Fox: The Battle of El Alamein

Posted on April 2nd, by Craig Moffitt in Blog. 1 Comment

Desert Fox: The Battle of El Alamein is my first experience as lead game developer here at Shenandoah Studio.   I started last fall as a game developer during the home stretch for Drive on Moscow, after a career leading applied research projects in the defense industry. The biggest difference for me as a lead developer was the ability to make an impact in areas of game design and art in addition to software architecture.

Longtime fans of the studio know that we’ve been designing an El Alamein game for quite some time.  The enduring design challenge has been to make a game that is exciting and interesting for both sides out of a historical campaign that ended in an overwhelming Commonwealth victory and included months of static trench warfare more reminiscent of World War I.

My first exposure to the design was … Read More »

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Development Diary: Tim and Travis Bid Farewell

Posted on March 28th, by Brad in Blog, Gettysburg: The Tide Turns. 2 comments

Tim Day and Travis Chandler have been working at Shenandoah Studio for the past six months and, later this week, will head back to Drexel University to continue their studies. In the past we’ve highlighted their work on Drive on Moscow and other projects.

For the past few months they have been focused on Gettysburg: The Tide Turns, contributing to the complex groundwork for the game. I sat down with them for a quick chat before they leave, focusing on their Gettysburg work and a their time at Shenandoah Studio.

Brad: Can you tell me a little bit about your specific role in the Gettysburg development?

Travis: 

When I first started working on Gettysburg, I was working on developing some basic tests to make sure the groundwork for the game was properly in place. Things like the functionality of moving units, and checking the amount … Read More »

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Desert Fox: Campaign Mode and Night Map Preview

Posted on March 27th, by Brad in Blog, El Alamein. 7 comments

As you may have seen on Pocket Tactics and Wargamer.com, we have released new details on Desert Fox: The Battle of El Alamein, diving into campaign mode and night maneuvers.

Combat After Hours

In Desert Fox, night maneuvers are key to victory, often turning the balance in your favor. Happening at after the day ends, they allow players to move infantry and recon units forward and even conduct battle. These moves allow you to set up advances for the following day.

Check out a video of the evolution of the Desert Fox map:

 

Desert Fox Campaign Mode

While maintaining many aspects of the Crisis in Command engine, Desert Fox: The Battle of El Alamein features an all new campaign mode. It covers a wide breadth of time, letting players decide when to defend or attack and, ultimately, control the final engagement.

Refit or Offensive?

Each week in … Read More »

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Panzers in the Sand: 9 Photos of Tanks from WW2 North Africa

Posted on March 18th, by Brad in Blog, El Alamein. No Comments

Desert Fox: The Battle of El Alamein captures a moment from the sweeping  North African campaign. It was a time of great growth in strategy especially in armored warfare. The photos below capture some of the vehicles used in these sweeping battles.

(All photos used with permission of the US National Archive, unless otherwise noted)

 

1. Commonwealth tank driver

2. A captured Matilda tank

 

3. Grant Tanks in the barren desert

 

4. Australian captured Italian M11/39s

 

5. An explosion near a Matilda tank

 

6. Silhouetted Panzer III

 

7. A captured Panzer IV

 

8. Sherman tanks on the attack

 

9. A Stuart “Honey” tank in the dust

Are you excited for Desert Fox: The Battle of El Alamein? Sign up for our newsletter for the latest updates.

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One Book On…Desert Fox

Posted on March 13th, by Jeff Dougherty in Blog. 1 Comment

In the world of military history, there are often enough books on a single topic to keep one busy for years. Many historians and fans spend their entire lives devoted to a single subject. We don’t all have that kind of time (or attention span), thus we present the One Book On… series. 

In each entry, Jeff Dougherty recommends one book on a subject that can act as a good first step and window in to a broader study. The series by design only offers one lens into a subject, but it’s a good start. We hope you enjoy One Book On.

Pendulum of War: The Three Battles of El Alamein
by Niall J. A. Barr

 

Finding my book to read for Desert Fox: The Battle of El Alamein was more difficult than I anticipated. The problem was that most books on the subject … Read More »

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Fuzz Testing Gettysburg: The Tide Turns

Posted on March 10th, by Brad in Blog, Gettysburg: The Tide Turns. 2 comments

As we mentioned in our last update, we are using MVC as our software development pattern for Gettysburg: The Tide Turns. Currently, we are focused on the Model and are trying to get all the game rules set and in place. Last time we explained how a command line interface has allowed us to interact with the Model and do testing. Today I want to introduce you to a new method we are using to test the Model: Fuzz testing.

Fuzz testing is the process of using randomized, automated input to test a software program. It is used to quickly root out exceptions or flaws in a system. Security systems use this method to ensure that they are entirely protected. We can use it in Gettysburg: The Tide Turns to look for edge cases in gameplay. The game rules along with … Read More »

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Desert Warfare! 7 Photos Depicting Unique Elements of Desert Conflict

Posted on March 4th, by Brad in Blog, El Alamein. No Comments

Desert Fox: The Battle of the El Alamein is coming this Spring from Shenandoah Studio. It depicts the battles surrounding El Alamein and captures the unique elements of desert warfare. Below are 7 archival photos that highlight some of these elements.

1. Barbed wire marking minefield gaps.

 

2. A mine detection device in action.

3. Maori Battalion haka prior to battle.

 

 

4. A Commonwealth demolitions expert.

5. An Axis soldier shielding himself from a dust storm.

6. A night barrage in the desert.

 

7. British tanks rolling across the open sand.

 

Are you excited for Desert Fox: The Battle of El Alamein? Sign up for our newsletter for the latest updates.

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What’s in a Name? Desert Fox and App Marketing

Posted on February 20th, by Brad in Blog, El Alamein. 5 comments

You’ve heard a lot from me here on this blog, but rarely do I speak directly to what I do here at Shenandoah Studio. As our sole marketing person, my responsibilities cover all interactions with customers. My goal is to build a strong community while continuing to find new ways to usher new users into that community.

 

As you may remember, we originally pitched a game called El Alamein back in our 2012 Kickstarter for Battle of the Bulge. The battles fought in and around El Alamein shaped the course of World War II. It represented the first Allied victory and the start of chain reaction that would turn the tide of the war. We were (and are) excited to bring this important event to life on iOS.

At the time, El Alamein seemed like a great name, it told it like … Read More »

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Channeling the 70s – Gettysburg: The Tide Turns in Command Line

Posted on February 18th, by Brad in Blog, Gettysburg: The Tide Turns. 2 comments

Today, most of us interact with computers through graphical interfaces. We use an input device such as a mouse or controller to manipulate objects on a screen. Increasingly we are using touch based devices. 40 years ago, this was not the case. Most interaction with computers was done through text commands. With Gettysburg: The Tide Turns as part of our development process, we have made the game playable through a command line text interface. Why would we take time on this throwback approach? Let me explain.

With Gettysburg: The Tide Turns we are using a software development pattern called Model-View-Controller (MVC). In this approach the model is the base of all game code, rules, functions etc. The view and controller are what the user interacts with. So in the case of Gettysburg: The Tide Turns the controller and view will eventually … Read More »

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Desert Fox: The Battle of El Alamein, Coming Spring 2014

Posted on February 13th, by Brad in Blog, El Alamein. 5 comments

Back in our original Battle of the Bulge Kickstarter, we announced El Alamein, a sequel capturing the two battles of El Alamein and surrounding conflicts. After overcoming some design challenges we are proud to announce that Desert Fox: The Battle of El Alamein (formerly El Alamein) will be coming this spring!

 

Now this is not the end. It is not even the beginning of the end. But it is, perhaps, the end of the beginning.— Winston Churchill

Historical Context

Many mark the Battle of El Alamein as a turning point in World War II. Of it, Winston Churchill said, “Before Alamein we never had a victory. After Alamein we never had a defeat.” Up to this point Allied efforts on the Western Front had been characterized by defeats and retreats. The victory at El Alamein opened the road to the invasion of Italy … Read More »

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Artificial Intelligence: Beyond AlphaBeta

Posted on February 5th, by Miguel Nieves in Blog, Moscow. 3 comments

I love using Utility AI Theory for its simplicity, flexibility, and speed, but it hit a point of diminishing returns in challenging players in a game as large, long, and complex as Drive on Moscow.  Alternative decision-making methods such as Planners, Neural Networks,  Pattern Matching, Pre-processing, and all manner of Tree-searching seemed to offer as many problems as solutions.  It took an evolutionary approach, and resulted in something shocking close to…

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Ghost in the Machine: Drive on Moscow 2.0′s AI Improvements

Posted on January 31st, by Miguel Nieves in Blog, Moscow. 4 comments

Once again, I am pleasantly surprised to find so many of you playing against our AI Generals. Though it may not seem it, the AI architecture has undergone a massive metamorphosis since Bulge. We now offer even more variety in not only the personality, but skill of the AI Generals. The challenge this time is providing a consistent challenge during progression through a long game. In Moscow 2.0 there are 2 new generals who think and play fundamentally differently than their Utility based brothers.

 

Best Move vs. Countermove
The new Generals, Halder and Rokossovsky (affectionately Hal & Rokky), combine Utility, Tree searching, and Machine Learning to explore tens of thousands potential outcomes before making a final decision. By exploring the impact of counter moves, the new Generals can delay making its “best” move in order to prevent it’s opponent’s. It also forces the … Read More »

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Welcome to Drive on Moscow 2.0

Posted on January 30th, by Brad in Blog, Moscow. 5 comments

Drive on Moscow has been a smash success receiving rave reviews from fans and critics alike. We have been hard at work to continue improve the game with new features and refinements. Drive on Moscow 2.0 is the culmination of these efforts, bringing support for iPhone and iPod touch as well as other great features.

 

Drive on Moscow is Now Universal

We knew from the start that we wanted to bring Drive on Moscow to all iOS platforms. Taking what we learned with Battle of the Bulge, we have been able to bring Drive on Moscow to iPhone and iPod Touch much quicker. The UI is designed specifically for the smaller platform so you can have the same great game experience whether at home or on the go. The grand fields of Russia now fit in your hand.

New AI Opponents Join the Fray

AI … Read More »

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Mapping History – Designing the Gettysburg: The Tide Turns Map

Posted on January 24th, by Brad in Blog. No Comments

Before all the digital wizardry described last time can take place, there is a complex process of designing a map on paper. Hours of historical research go into making the perfect game map. I had the chance to chat with designer Eric Lee Smith about his process. First off, a great game map has two similar yet competing goals: 1. Historical accuracy: Using period maps, you want your map to reflect the actual historical situation. 2. Gameplay accuracy: You want the game to feel accurate during play. Famous landmarks and control points need to feel significant.

Designing for Historical Accuracy

The goal in creating a game based on a historical battle is to capture the terrain that is militarily significant. Eric explains, “In the case of Gettysburg they are things like streams, hills, the woods, the trails, the slopes, things like that. There … Read More »

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Prepare for a Counterattack: Making Drive on Moscow for iPhone

Posted on January 22nd, by Brad in Blog, Moscow. 1 Comment

We have been hard at work on Drive on Moscow version 2.0, a large update that will make the app Universal, along with many other great additions. Intern Tim Day has stopped by to share his experience developing Drive on Moscow for iPhone. We hope you enjoy. – Brad

When I was tasked with creating the iPhone version of Drive on Moscow I knew I was in for a treat. I had the opportunity to inherit a well developed system that was already pretty far along. The iPhone design that encapsulates all that’s great about the iPad interface and, in many cases, enhances it, was laid out before me in an orderly fashion. All I needed to do was create it for Drive on Moscow. On top of that, the work that was done with Battle of the Bulge on iPhone was easily … Read More »

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Mapping Gettysburg: The Tide Turns

Posted on January 9th, by Brad in Blog, Gettysburg: The Tide Turns. 3 comments

A wargame’s heart and soul is its map. It is the leading character, the first and last thing a player sees. In the past, we’ve gone into the artistic process behind our maps. Outside of making the maps look great, there is a lengthy process of coding the rules enforcement for the map into a game.

For Drive on Moscow there were 96 spaces and 906 data points that needed to be coded in by hand. This took many hours. With Gettysburg: The Tide Turns this is an even bigger challenge as we are dealing with 884 hexes and nearly 10,000 data points. How could we save the nearly 100 man-hours it would take to get the map ready?

 

Meet Mapper, a custom program created by Shenandoah Studio’s own Robert Gray. You’ve seen the above Gettysburg playtesting map in our previous posts.  … Read More »

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Battle of the Bulge by the Numbers

Posted on January 1st, by Peter in Blog. No Comments

The Battle of the Bulge (also called the Ardennes Offensive) was the largest American battle of World War 2 and featured a large-scale Axis push across a massive front. The Allied forces rallied together to slow and finally halt the advance. This conflict is the backdrop to the award-winning iOS strategy game of the same name. Below our statistics that give a sense of the scale of the battle. 

Battle of the Bulge, our iOS strategy game, which captures this historic battle is currently on sale for 50% off. 

 

 

 83,000 Allied Soldiers Initially

200,000 Axis Soldiers Initially

90 min, 1,600 Guns, 80 Mile Front Artillery Barrage to Start the Battle

80,987 Allied Casualties

84,834 Axis Casualties

2,000 African-American Soldiers Volunteered to Join the Battle

 

22,800 Allies vs 54,000 Axis, the Forces in the Siege of Bastogne

 

1 Word
The Reply of McAuliffe to the Request to Surrender Bastogne

10 Miles, How Close the … Read More »

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War in the Snow – Tips for Zhukov’s Counterattack

Posted on December 30th, by Ros Hermans in Blog, Moscow, Strategy Tips. No Comments

In this strategy article, playtester Ros Hermans sheds some light on the final Drive on Moscow scenario: Zhukov’s Counterattack. Whether you are playing as the Germans or the Soviets, these are great tips. – Wai Teng

Drive on Moscow is on sale for 30% off for a limited time!

The scenario of Zhukov’s Counterattack offers something very different from the campaign mode in Drive on Moscow. While the campaign can be a bit of an epic sprawling affair, the counterattack is a short and focused battle in which every activation carries significant meaning. Most of what is in this article can be found in the rules but having a clear understanding of how these things impact the scenario can be the determinant of victory or defeat.

 

 

To start off, these are some general points.

17 is NOT the magic number.
The Axis start with 39 … Read More »

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Drive on Moscow By the Numbers

Posted on December 26th, by Wai Teng in Blog, Lists, Moscow. No Comments

The Battle of Moscow, the backdrop for iPad strategy game Drive on Moscow, was a massive conflict. We present select numbers showcasing the scope of this WWII turning-point.

Drive on Moscow is on sale for 30% off for a limited time! Get it today!

1,100,000 Soviet soldiers

1,000,000 German soldiers

650,000 Soviet casualties

250,000 women and elderly men built trenches and anti-tank moats around Moscow

155,000 German casualties

14,000 German guns

7600 Soviet guns

1700 German tanks

1000 Soviet tanks

22 miles away from Moscow

Drive on Moscow is on sale for 30% off for a limited time! Get it today!

 

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Christmas Eve in Bastogne

Posted on December 23rd, by Brad in Battle of the Bulge, Blog. No Comments

Today, we are excited to have a guest post from Leo Barron, author of No Silent Night: The Christmas Battle for Bastogne. The intense fighting of the battle did cease for the holiday and soldiers on both sides prepared for one of the fiercest combats of the engagement. Leo gives a window into this cold Christmas Eve in 1944. – Brad

Battle of the Bulge, our iOS strategy game, which captures this historic battle is currently on sale for 50% off. 

December 25, 1944 was not an ordinary Christmas for many American and German teenage boys stationed in northwest Europe. While their families celebrated the holidays with Christmas carols and gift exchanges, the fortunes of war had pitted these men against each other in an epic battle that would decide the fate of the Western Front. Ironically, they had much in common. Many … Read More »

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What Critics are Saying about Drive on Moscow

Posted on December 20th, by Brad in Blog, Moscow. 1 Comment

Below we have collected snippets of some of the press reviews thus far. If you are already enjoying the game or perhaps still on the fence, this gives a quick look at what some of the biggest critics in the industry are saying about Drive on Moscow.

Drive on Moscow is on sale for 30% for a limited time!

Pocket Tactics – 5/5 Stars, Multiplayer Game of the Year

‘Not only does Drive on Moscow match the deft, beguiling presentation of its predecessor, but nearly every decision has the heft of a Soviet hammer.’

“You will rarely make substantial gains without giving the other player something in return. Do you complete your encirclement (yes!) knowing it allows your opponent to bring in reinforcements that turn a lightly defended town into (oh sweet Motherland, no!) a meat grinder? Can you afford to turn … Read More »

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Battle of the Bulge 69th Anniversary – The Story of Bastogne

Posted on December 16th, by Wai Teng in Battle of the Bulge, Blog. No Comments

Today, we commemorate the 69th Anniversary of the Battle of the Bulge where brave Allied troops held off a surprise Axis counterattack. It is also the backdrop to our iOS strategy game Battle of the Bulge. Though many say the war was already decided, these sacrifices and acts of valor were crucial to a speedy end to the Second World War, in what Winston Churchill would refer to as “the greatest American battle of the war”.

The City of Bastogne

For strategic reasons, the city of Bastogne was a vital location in the Battle of the Bulge.

Early in the 19th century, when Bastogne became known widely for its local products and cattle fairs, several railway lines were built to link the city to neighboring towns. These infrastructure setups made the city a critical location in the Battle of the Bulge because it … Read More »

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Drive on Moscow Update 1.0.3 Now Available!

Posted on December 11th, by Brad in Blog, Moscow. No Comments

A new update for Drive on Moscow is available today. Version 1.0.3 makes several improvements while implementing needed bug fixes.

New in version 1.0.3:
New Icon and Subtitle

After some internal discussion we decided to feature a new icon. It really captures the spirit of the game and looks great when paired next to Battle of the Bulge. We also added the subtitle “War in the Snow” to really call out the core of the game. It’s the same great game with some new chrome.

Game Balance

After more than 20,000 games of Drive on Moscow, we saw some trends. In order to keep the game competitive we have adjusted victory point thresholds for the campaign, At the Gates and Zhukov’s Counterattack. Based on tracking data, these changes will provide a better game experience for all players.

Online Player Rankings

At launch there were some issues in … Read More »

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Seasonal Strategies in Drive on Moscow

Posted on December 10th, by Craig Moffitt in Blog, Moscow, Strategy Tips. 2 comments

This week, our developer Craig discusses one of the key features in Drive on Moscow – weather changes – and how Axis and Allies should adapt their strategies with these changes. It’s an extra challenge to leverage on strengths and play down weaknesses in the different maps, Craig gives some tips on how you can make the weather work for you with clever planning. – Wai Teng

In late October 1941, heavy rains bogged down the Axis’s progress towards Moscow. Then, in December, early snow and the bitter cold caught Axis forces ill-prepared for a fierce Soviet counterattack. In Drive on Moscow’s campaign scenario, the changing weather plays an important role; it’s critical to understand its impact on strategy.

Turns 1-5: Clear

The game starts with clear weather for the first five turns. These turns have “normal rules” that will be instantly familiar … Read More »

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Drive on Moscow Screenshot Contest Winners

Posted on December 9th, by Brad in Blog, Moscow. No Comments

Thank you to everyone who participated in the first Drive on Moscow screenshot contest. We received excellent responses from our forums and Twitter. After some deliberation we have come to a decision. Check out the winners below!

The Contest Winners
Vilse4711 – Shenandoah Studio Forums

Hypomodern – Twitter

PAL – Shenandoah Studio Forums

We will be back in January with our first Drive on Moscow tournament, and, as always, check back for more contests and events.

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Strategic Map Movement in Drive on Moscow

Posted on December 4th, by Mitch Reed in Blog, Moscow, Strategy Tips. No Comments

Welcome to another Drive on Moscow strategy article in our ongoing series. We hope these tips can offer new and veteran players a deeper insight into the game and ways to improve their play. – Brad

Scale, Scope, and Scenario

Drive on Moscow (DoM) covers the German offensive to capture Moscow in the winter of 1941, followed by the Soviet counter-attack once winter sets in. The game timeline runs for about 10 weeks, which is divided into 22 game turns. The game map covers most of Central Russia, including Moscow (I’ll talk more about this later). Each unit represents either a Soviet Army or a German Corps, which are roughly the same size in terms of manpower. The game does have smaller brigade-sized units as well.

For those of us who have played Battle of the Bulge, the first thing you will notice is … Read More »

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Join the Drive on Moscow Screenshot Contest!

Posted on December 3rd, by Wai Teng in Blog, Moscow. No Comments

Having fun with Drive on Moscow? To celebrate the launch we are holding our first Screenshot Contest. Snap a screenshot while playing and post it to our social media sites or on our forum. We will select some of our favorites and those selected will win a chance to play Drive on Moscow with a member of the team. No rules or specific theme, just share your favorite moments.

Contest Deadline: Sunday (12/8), 11:59pm EST

Here is how to submit your screenshots:

1. Take a screenshot of the game on your iPad by pressing the home button and lock button simultaneously
2. Post your screenshots to one of the following:

Twitter and mention us @TSS_bulge
Shenandoah Studio’s Facebook Page
Our Forum

Our team will select a few of our favorites and will announce the winners on Monday 12/9. We look forward to your entries!

subject: Drive … Read More »

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Social Media Chatter for Drive on Moscow

Posted on November 30th, by Brad in Blog, Moscow. 1 Comment

Last week’s launch of Drive on Moscow has received praise across the board, and we are excited by its success. Below we have collected snippets of chatter from social media. If you are already enjoying the game or perhaps still on the fence, this gives a quick look at what some of your fellow users are saying about Drive on Moscow.

Twitter

@swashbooker - На волне удовольствия от Drive on Moscow взялся за первую часть – Battle of the Bulge. Хочу от Shenandoah Studio стратегию по ренессансу.
@Kalli - Called in sick. Probability of me buying @shenandoah_ipad‘s Drive on Moscow today: high.
@jmattm - Drive on Moscow is brutal. And I love it.
@neurobashing - I can’t tell if I’m awful at Drive On Moscow or invading Russia in winter is just generally unwinnable
@NOT_DIGITAL_ –  iOS용 BATTLE OF BULGE를 만들었던 Shenandoah studio의 신작. Drive on Moscow.
@GGMaas - Drive On Moscow: … Read More »

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Using Airborne Effectively in Drive on Moscow

Posted on November 29th, by Joel Jehaes in Blog, Moscow, Strategy Tips. 3 comments

In this strategy guide, one of our playtesters, Joel Jehaes discusses how wise deployment of the Soviet 5th Airborne Corps during the game can lead you to victory. Timing and strategic deployment are of the essence when it comes to these airborne troops. – Wai Teng

 

At first glance this infantry unit with two strength points may prompt you to ask:

What can we do with such a weak unit?

Granted, the Soviet 5th Airborne Corps may not be the most intimidating unit of the Russian army but it clearly has its strengths. It is an elite with +10% advantage in defensive combats. Also, it doesn’t need to trace supply in order to move and engage in combat.

At this point, if you are wondering whether it is possible to replace this unit with the 4th Elite Tank Brigade (an Elite tank unit with … Read More »

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One Book On…Battle of the Bulge

Posted on November 28th, by Jeff Dougherty in Blog. No Comments

In the world of military history, there are often enough books on a single topic to keep one busy for years. Many historians and fans spend their entire lives devoted to a single subject. We don’t all have that kind of time (or attention span), thus we present the One Book On… series.

Battle of the Bulge is currently on sale for 50% off to celebrate the launch of Drive on Moscow. Tell your friends!

 

In each entry, Jeff Dougherty recommends one book on a subject that can act as a good first step and window in to a broader study. The series by design only offers one lens into a subject, but it’s a good start. We hope you enjoy One Book On.

A Time for Trumpets: The Untold Story of the Battle of the Bulge
By Charles B. MacDonald

Hi, folks. Unlike last … Read More »

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Battle of the Bulge On Sale for 50% off!

Posted on November 27th, by Brad in Battle of the Bulge, Blog. No Comments

In honor of the launch of Drive on Moscow and the Thanksgiving Holiday in the US, our first game, Battle of the Bulge, is on sale for just $4.99. This marks the largest discount we have ever offered and we recommend you pick it up now.

Here are the details:

Game: Battle of the Bulge
Platforms: iOS Universal
Price: $4.99 (50% off!)
Sale Dates: For a Limited Time

Game Description:

Battle of the Bulge invites you, the player, to lead the Axis or the Allies to victory on the snowy battlefields of World War II. In this turn-based strategy game, you command your forces to capture important locations, secure key supply routes, and engage the enemy. Designed specifically for iOS, Battle of the Bulge captures the spirit of traditional board wargames while providing excellent UI design and accessibility for new players. 

 

 

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What App Store Users are Saying About Drive on Moscow

Posted on November 26th, by Brad in Blog, Moscow. 2 comments

Last week’s launch of Drive on Moscow has received praise across the board, and we are excited by its success. Below we have collected snippets of user reviews from the App Store. If you are already enjoying the game or perhaps still on the fence, this gives a quick look at what some of your fellow users are saying about Drive on Moscow.

Dcal12 - A must have!
“This is a great game that will provide hours of fun. If you are into military games, this is a must have.”

TheDudeAbided – Excellent
“Like its predecessor Bulge, but bigger in scale and with a lot more to think about. Situation is a classic one, with the Germans on a desperate race to seize Moscow before the winter sets in, while the Soviets have to first survive then set up for a vicious counter-attack. If the … Read More »

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Opening Moves in Drive on Moscow

Posted on November 26th, by David Hoeft in Blog, Moscow, Strategy Tips. 4 comments

“Plans are of little importance, but planning is essential.” – Winston Churchill

This quote came to mind immediately when Brad asked me to write about strategy in Drive on Moscow (DoM). For me, early play in DoM represents the epitome of that statement. You have to have an idea of what your immediate and mid-term goals are going to be (long-term is always Moscow, right?) but you also have to be flexible as the direction of the game can change significantly from turn to turn. Don’t plan, and you will lose, but a rigid plan can also trip you up.

Go!Get Drive on Moscow now!

Why is planning important?

DoM is played out on a much larger map than Battle of the Bulge so consequently there are many more options for attack and defense. Map size, the road and rail network, and area layout combine with … Read More »

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7 Tips to Up Your Drive on Moscow Game

Posted on November 22nd, by Jeff Dougherty in Blog, Moscow, Strategy Tips. 1 Comment

So you just bought Drive on Moscow, and at first glance it might seem overwhelming. There are a lot of factors you have to consider as you marshal your troops, and it can be hard to decide which to focus on first as you try to come up with a solid strategy. As a veteran of more time playing Moscow and its predecessor Battle of the Bulge than I would ever admit in public, I thought I’d share a few quick tips on what you should be thinking about as you make your way through that first game.

Go!Get Drive on Moscow now!

1. Check your Objectives

At first glance, the Axis have an overwhelming advantage at the start of the Moscow campaign, while the Soviets have an equally big advantage at the end. But with great power comes steep victory conditions, while … Read More »

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Drive on Moscow Now Available!

Posted on November 21st, by Brad in Blog, Moscow. 5 comments

The wait is over! Drive on Moscow, the first sequel to Battle of the Bulge, is now available on the app store.

Go!Get Drive on Moscow now!

 

Check Out Previews from Around the Web:

Pocket Gamer
Touch Arcade
The Wargamer
Third Point of Singularity
Eurogamer.net
App-S.ru

Drive on Moscow puts players in command of the largest battle of World War II, tasked to defend the homeland as the Soviets, or lead a bold push to seize the Russian capital as the Axis. Featuring turn-based gameplay and an award-winning UI design, Drive on Moscow is built from the ground up for iPad. Play online, face-to-face, or against challenging AI opponents. With accessible rules, Drive on Moscow is a great wargame experience for casual and veteran players alike.

Key features of Drive on Moscow:
• Play as the Soviets or the Axis across three scenarios and the full campaign
• Command tanks, cavalry, infantry, … Read More »

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Battle of the Bulge Pocket Tournament Winners!

Posted on November 19th, by Brad in Blog. 1 Comment

We would like to thank everyone who participated in the Battle of the Bulge Pocket Tournament. It was a first for the studio and we learned a lot from the participants. It was great to have many new players join us and there were some great games had. Now, for the moment you have all been waiting for, the winners are:

1st Place: toddtreadway
Prize: $100 (or double to a charity of their choice) and a code for Drive on Moscow
Tied for 2nd Place: Jarling, quasiChaos, CorySr
Prize: $25 each (or double to a charity of their choice) and a code for Drive on Moscow

Here are the full rankings:

Thanks to all those who participated and we hope you will join us for our first Drive on Moscow tournament in early January. Remember to pick up Drive on Moscow when it is released this … Read More »

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10 Rare Photos Showing Military Equipment from Operation Barbarossa

Posted on November 18th, by Wai Teng in Blog, Lists, Moscow. No Comments

Previously, you saw 15 Photos that Show the Vastness of Operation Barbarossa. This time, we present you with more rare archival images of the machinery and weapons that were used in the Axis campaign to seize Moscow, the backdrop to iPad strategy game Drive on Moscow, coming November 21st. These images are a testament to the swiftness of the early stages of the campaign and how weather impacted movement.

(All photos used with permission from the US National Archive)

1. Soviet tanks destroyed along the highway from Brest-Litowsk to Pruzana.

 

2. A 52-ton Soviet tank destroyed by the Axis.

 

3. Soviet tanks bogged down by mud at Tolotschin.

 

4. Reconnaissance plane hovering over Koslowitschi.

 

5. An assault gun makes its way through flooding and mud.

 

6. Airdrome at the south of Smolensk.

 

7. A captured Soviet armored train.

 

8. A machine gun placement in an open field.

 

9. Destroyed and abandoned Soviet … Read More »

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