Battle of the Bulge – Diary
Shenandoah Studio Releases Battle of the Bulge Lite & Offers Battle of the Bulge for Sale at $6.99!
Today at 5:00pm EST, we’re releasing Battle of the Bulge Lite, the free version of our highly acclaimed game, Battle of the …
Play Battle of the Bulge for Free!
Shenandoah Studio wants you to fight for “Free”dom with Battle of the Bulge Lite
Dear Gamers,
Last December, we launched Battle of …
The Battle of the Bulge Reviews are In!
Update, April 12, 2013: We just got a nice review over at Impulse Gamer. Although it is late, we’ll take it!
Feb. …
Battle of the Bulge T-Shirt Rewards Ship!
Dear Kickstarter Backers,
When Eric first Kickstarted Battle of the Bulge in April ’12, I was still back in Singapore. And …
Interview with Art Director, Pat Ward
We met our Art Director, Pat, for the first time on the first week of January 2013 when …
February’s Battle of the Bulge Tournament
Now that it’s mid-March and winter’s coming to an end, we have our winners from February’s Battle of the Bulge …
Kickstarter Rewards: T-shirts & Board Game
While I intern at Shenandoah and take college classes by day, I feel very compelled to moonlight as a t-shirt …
Quarter to Three Tournament (New Updates)
Here are some updates from Quarter to Three:
UPDATE 1: The tournament is now full. Thanks to all who applied. There …
Battle of the Bulge version 1.1 Released!
Update, Feb 16, 2013. Version 1.1 is now ready for download. Please get it! You will need to be on …
Art Diaries #20: Launching Bulge
A strange thing happened last month ..
We launched a game on the App Store.
Strange as in it totally wasn’t what …
Kickstarter Supporters Take On Shenandoah Studio!
FOR IMMEDIATE RELEASE
Shenandoah Studio Challenges 17 Kickstarter Backers to a Game of “Battle of the Bulge”
Philadelphia, Pennsylvania January 24, 2013 …
System & History: Design Diary #5
Battle of the Bulge is the first game in the Crisis in Command game series. We conceived the system for low-complexity iPad boardgames on …
Battle of the Bulge Day by Day – December 18th
Our Battle of the Bulge Day by Day series continues as the Germans keep rolling west and the famous Airborne …
Battle of the Bulge Day by Day – December 17th
Our Battle of the Bulge Day by Day series continues, with videos covering the crucial second day from both sides.
Axis …
Battle of the Bulge Day By Day Begins!
The first video in our Battle of the Bulge Day by Day series is up! This series of videos gives …
Battle of the Bulge Nominated for Pocket Gamer Game of the Week!
We’ve been nominated to be iOS Game of the Week by PocketGamer.com. Winner gets a writeup on their front page, …
With A Bullet
As of this writing, Battle of the Bulge is now the #59 paid app in the US App Store, and …
Battle of the Bulge hits the Appstore!
The Studio is proud to announce that
John Butterfield’s Battle of the Bulge is now available worldwide in the App Store …
Battle of the Bulge Reviewed on Pocket Tactics
Owen Faraday over at Pocket Tactics has posted what I think is the first full review of Battle of the …
24 Hours To Go!
…and as much as part of me wants to just keep quoting the Ramones’ “I Wanna Be Sedated”, it’s just …
Artificial Intelligence: Utility builds Character
Battle of the Bulge simulates a historic asymmetric battle and features variable number of turns per game day. The goal …
The Order of Battle: Design Diary #4
Key to a game that purports to simulate a military operation is the Order of Battle – the identification of …
Counting Down for Launch!
Battle of the Bulge will launch on the App Store on Thursday, December 13th at 3 PM Eastern Time. Hope …
Art Diary #19 – Battle of the Bulge App Icon
Woah. They’re like buses. No art diary for months and then two come along at once.
I’d like to tell you …
Bug Reporting
One feature of software development is that, like neolithic flint-knappers, we create our own tools out of the material we …
The Game Board & Terrain: Design Diary #3
Simplicity is a key design parameter of Battle of the Bulge and this applies to the game board itself – …
Art Diary #18- The Art of Destruction
I know, I know. Promises, promises. I was supposed to keep updating you with graphics stuff but quite frankly I …
Battle of the Bulge Basics
Dear all,
We have prepared a screen capture of the in-game introduction, for your entertainment. (There is also a tutorial, etc., …
A Slice of Life
Evidence from the 13th Sprint Meeting that shows that the Bulge development team is so close to completion:
1) …
After Action Report: John Butterfield’s Battle of the Bulge
AFTER ACTION REPORT: John Butterfield’s Battle of the Bulge
by Ros Hermans (Allies) …
T-Shirt With A Purpose
T-shirts started getting popular in the US during World War 1 when wool-uniformed American soldiers noticed European troops wearing lightweight …
Notes from the 12th Sprint Meeting
Transcript Excerpt of A Random Bug Report Discussion:
[Jeff]: Any other burn down?
[Nick]: 1211. This is where the attacker goes into an area …
Game Design Goals: Design Diary #2
Continuing this design blog with a look at design goals for iPad Bulge.
As the concept for iPad Bulge began to …
Game Origins: Design Diary #1
John Butterfield, the designer of Battle of the Bulge has written a short post about his experience designing the Battle …
Notes from the 11th Sprint Meeting
Steering slightly off-topic, I’m thinking how nice it would be to launch the game by December 16; because on that …
#warmemories
Well, it’s official – Summer’s gone and Autumn’s begun. The weather is changing, tans are fading, and at the Shenandoah …
Heat of Battle Convention Photographs
Hi All,
Jeff and I had a great time at the Heat of Battle game convention this past weekend and I …
Back from New Orleans
Eric and I had a great time this weekend down in New Orleans, visiting the National World War II Museum …
Heat of Battle Game Convention
We are pleased to announce that we are a sponsor of the upcoming “Heat of Battle” game convention being held …
Art Diary # 17 -This game is awesome (I’m biased)
Well, I’m sorry there hasn’t been an update for ages but we’re really upping the work rate to get the …
Improving Cocos2D Line Drawing: Part 3
We last left off with a working algorithm that satisfied the majority of the goals of the initial design. A …
Winning the Unwinnable
In many ways the Battle of the Bulge is an ideal gaming situation: a surprise attack with massive superiority; then …
Improving Cocos2D Line Drawing: Part 2
Last time I gave an overview of using CCRibbon and GL_Line in creating lines. We were left with 2 major …
Improving Cocos2D Line Drawing: Part 1
One of the exciting features of Cocos2D was the CCRibbon class. This class claimed to easily draw and animate lines …
Battle of the Bulge on Pocket Tactics
We’ve just gotten a very nice mention from Owen Faraday of the noted mobile strategy gaming blog Pocket Tactics- you …
Time After Time
One of Battle of the Bulge’s key mechanics is a variable passage of time system that I think does a …
Kickstarter Campaign Closing and Combat Preview
It’s a very exciting time here at Shenandoah as we move along on Battle of the Bulge. I have several …
The State of the Game
An interesting aspect of turn-based games (like Battle of the Bulge) is that in many ways they’re a hybrid of …
Bulge UI Demo
From our Kickstarter page, a demo of an early Bulge build:
We’re slowly moving towards a working game!
Art Diary #16 – the Splash Screen
Well, after a short break for lots of back-end changes to the website and a whole scale ramping up of …
Kickstarter Update and a Message from Mark Herman
Folks,
This is all somewhat belated, but I wanted to put something up on our website about two very exciting events. …
Form Follows Function – Oh really?
So form follows function .. does it? Really?
Well .. yes .. and no. Partly.
Anyone who’s read my earlier art diary …
Shenandoah Studio is On Kickstarter!
We are happy to announce that our first game, John Butterfield’s “Battle of the Bulge,” is now a Kickstarter project. …
Art Diary #15 – Interface – Part 2
We’d decided we wanted at least 3 buttons on screen all the time, commit, undo and menu, so the interface …
Art diary #14 – Interface – part 1
My iPad 2 was the first touch screen device I’d had. My son has an iPod Touch but that always …
Run Run Away
One of my biggest pet peeves with wargames is when they treat units as nothing more than cardboard counters on …
Choices, Choices
It’s great to be part of Shenandoah Studio and working on games for my day job again!
One of the first …
Art Diary #13 – I con tell what it is
Short and sweet this week. I know I’ve said that before but its got to be true today.
So. Icons. I …
Things To Do in St. Vith When You’re Dead
Let’s talk about dead time.
Anybody who’s played a serious board game knows what exactly I’m talking about- heck, anyone who’s …
Art Diary #12 – The Units – Part 2
Continuing from Part 1
I decided early on to go for a more traditional counter design. Something that would hold the …
All about Location
When looking at a good game board, there is a bunch of information you just intrinsically “GET”. (You can check …
Art Diary #11 – The Units – Part 1
I’m sure you’re all mighty disappointed but the diary shall be shorter than usual this week.
There’s plenty of …
Artificial Stupidity
It’s been an exciting few weeks here at Shenandoah. Unfortunately, I missed most of the last one due to catching …
Programming for Emergent Design
Any monkey can pound out a few hundred lines of code and call it a game. Given that, you’d think …
Art Diary 10 – the Map – Decisions Part 2
Part 2
So. Continuing on from Art diary 9.
Scale
Issues with scale encompasses everything. The map is obviously not to scale. From …
Individuals and Interactions
Today wraps up my first week with the talented folk here at Shenandoah. There’s so much to do, but I …
Art Diary 9 – the Map – Decisions Part 1
Part 1
OK so the first 8 Art Diaries came out pretty quickly .. I was and still am playing catchup …
Total Immersion
I’ve spent most of today playing games. And before anyone jumps through the Internet to stab me from envy, let …
Art Diary #8 – the first brush strokes.
So we have the rough playtest map that John had worked up that shows all the most important gameplay features. …
Art Diary #7 – a quick note
I’ve just reread some posts and something I thought I should point out is that non of this happened in …
Art Diary #6 – the Visual Feel.
With the overall approach starting to gel I wanted to dig down and find the core elements
I’d already established the …
Producer’s Log, Part 1
Since Pat’s been doing a great job these past few days showing off some of the artwork he’s done for …
Art Diary #5 – the Map – Finding a direction
The major terrain features of the initial map are Forest, Woods, Rough terrain, Clear terrain, Cities, Towns, Rivers, Roads, Bridges …
Artwork Diary #4 – The Map – Beginnings
If you follow Redmond’s directives the first and most important visual game element are the units. However I can’t help …
Artwork Diary #3 – The Battle
The Battle of the Bulge is a very familiar moment in history to many of us. It is one of …
Artwork diary #2 – The iPad
There’s no getting away from the fact that the iPad is just fantastic.
There. I’ve said it.
Don’t get me wrong, I’m …
Artwork diary #1 – Where to Start
Well if you came here for a first look at our Battle of the Bulge game you’re out of luck! …
Our First Game!
The Shenandoah Studio is very pleased to announce our first game release for the iPad, veteran game designer John Butterfield’s …