Battle of the Bulge – Diary


Shenandoah Studio Releases Battle of the Bulge Lite & Offers Battle of the Bulge for Sale at $6.99!

Posted on 20th May, by yiwenchan in Battle of the Bulge, Blog, Home. No Comments

Today at 5:00pm EST, we’re releasing Battle of the Bulge Lite, the free version of our highly acclaimed game, Battle of the …

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Play Battle of the Bulge for Free!

Posted on 16th May, by yiwenchan in Battle of the Bulge, Blog, Home, News. 1 Comment

Shenandoah Studio wants you to fight for “Free”dom with Battle of the Bulge Lite

Dear Gamers,

Last December, we launched Battle of …

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The Battle of the Bulge Reviews are In!

Posted on 7th January, by Eric Lee Smith in Battle of the Bulge, Blog. 3 Comments

Update, April 12, 2013: We just got a nice review over at Impulse Gamer. Although it is late, we’ll take it!

Feb. …

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Battle of the Bulge T-Shirt Rewards Ship!

Posted on 11th April, by yiwenchan in Battle of the Bulge, Blog. No Comments

Dear Kickstarter Backers,

When Eric first Kickstarted Battle of the Bulge in April ’12, I was still back in Singapore. And …

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Interview with Art Director, Pat Ward

Posted on 2nd April, by Pat Ward in Battle of the Bulge, Blog. 1 Comment

We met our Art Director, Pat, for the first time on the first week of January 2013 when …

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February’s Battle of the Bulge Tournament

Posted on 15th March, by yiwenchan in Battle of the Bulge, Blog, News. 1 Comment

Now that it’s mid-March and winter’s coming to an end, we have our winners from February’s Battle of the Bulge …

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Kickstarter Rewards: T-shirts & Board Game

Posted on 28th February, by yiwenchan in Battle of the Bulge. 2 Comments

While I intern at Shenandoah and take college classes by day, I feel very compelled to moonlight as a t-shirt …

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Quarter to Three Tournament (New Updates)

Posted on 13th February, by yiwenchan in Battle of the Bulge, Blog. No Comments

Here are some updates from Quarter to Three:

UPDATE 1: The tournament is now full. Thanks to all who applied. There …

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Battle of the Bulge version 1.1 Released!

Posted on 8th February, by Eric Lee Smith in Battle of the Bulge, News. 7 Comments

Update, Feb 16, 2013. Version 1.1 is now ready for download. Please get it! You will need to be on …

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Art Diaries #20: Launching Bulge

Posted on 1st February, by Pat Ward in Battle of the Bulge, Blog. 2 Comments

A strange thing happened last month ..

We launched a game on the App Store.

Strange as in it totally wasn’t what …



Kickstarter Supporters Take On Shenandoah Studio!

Posted on 24th January, by Eric Lee Smith in Battle of the Bulge, Blog, News. No Comments

FOR IMMEDIATE RELEASE

Shenandoah Studio Challenges 17 Kickstarter Backers to a Game of “Battle of the Bulge”

Philadelphia, Pennsylvania January 24, 2013 …

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System & History: Design Diary #5

Posted on 19th December, by yiwenchan in Battle of the Bulge. No Comments

Battle of the Bulge is the first game in the Crisis in Command game series.  We conceived the system for low-complexity iPad boardgames on …



Battle of the Bulge Day by Day – December 18th

Posted on 18th December, by Jeff Dougherty in Battle of the Bulge, day by day. 1 Comment

Our Battle of the Bulge Day by Day series continues as the Germans keep rolling west and the famous Airborne …

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Battle of the Bulge Day by Day – December 17th

Posted on 17th December, by Jeff Dougherty in Battle of the Bulge, day by day. 3 Comments

Our Battle of the Bulge Day by Day series continues, with videos covering the crucial second day from both sides.

Axis …

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Battle of the Bulge Day By Day Begins!

Posted on 16th December, by Jeff Dougherty in Battle of the Bulge, day by day. 2 Comments

The first video in our Battle of the Bulge Day by Day series is up! This series of videos gives …

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Battle of the Bulge Nominated for Pocket Gamer Game of the Week!

Posted on 14th December, by Jeff Dougherty in Battle of the Bulge, Blog. 1 Comment

We’ve been nominated to be iOS Game of the Week by PocketGamer.com. Winner gets a writeup on their front page, …



With A Bullet

Posted on 13th December, by Jeff Dougherty in Battle of the Bulge. 1 Comment

As of this writing, Battle of the Bulge is now the #59 paid app in the US App Store, and …



Battle of the Bulge hits the Appstore!

Posted on 13th December, by Pat Ward in Battle of the Bulge, Blog. 37 Comments

The Studio is proud to announce that

John Butterfield’s Battle of the Bulge is now available worldwide in the App Store …



Battle of the Bulge Reviewed on Pocket Tactics

Posted on 12th December, by Jeff Dougherty in Battle of the Bulge. 2 Comments

Owen Faraday over at Pocket Tactics has posted what I think is the first full review of Battle of the …



24 Hours To Go!

Posted on 12th December, by Jeff Dougherty in Battle of the Bulge. 8 Comments

…and as much as part of me wants to just keep quoting the Ramones’ “I Wanna Be Sedated”, it’s just …



Artificial Intelligence: Utility builds Character

Posted on 12th December, by Miguel Nieves in Battle of the Bulge, Blog. 1 Comment

Battle of the Bulge simulates a historic asymmetric battle and features variable number of turns per game day.  The goal …

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The Order of Battle: Design Diary #4

Posted on 11th December, by yiwenchan in Battle of the Bulge. No Comments

Key to a game that purports to simulate a military operation is the Order of Battle – the identification of …



Counting Down for Launch!

Posted on 7th December, by Jeff Dougherty in Battle of the Bulge, News. 4 Comments

Battle of the Bulge will launch on the App Store on Thursday, December 13th at 3 PM Eastern Time. Hope …



Art Diary #19 – Battle of the Bulge App Icon

Posted on 4th December, by Pat Ward in Battle of the Bulge. No Comments

Woah. They’re like buses. No art diary for months and then two come along at once.

I’d like to tell you …

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Bug Reporting

Posted on 3rd December, by David Dunham in Battle of the Bulge. 2 Comments

One feature of software development is that, like neolithic flint-knappers, we create our own tools out of the material we …

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The Game Board & Terrain: Design Diary #3

Posted on 27th November, by yiwenchan in Battle of the Bulge. No Comments

Simplicity is a key design parameter of Battle of the Bulge and this applies to the game board itself – …



Art Diary #18- The Art of Destruction

Posted on 20th November, by Pat Ward in Battle of the Bulge. No Comments

I know, I know. Promises, promises. I was supposed to keep updating you with graphics stuff but quite frankly I …

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Battle of the Bulge Basics

Posted on 16th November, by yiwenchan in Battle of the Bulge. No Comments

Dear all,

We have prepared a screen capture of the in-game introduction, for your entertainment. (There is also a tutorial, etc., …

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A Slice of Life

Posted on 14th November, by yiwenchan in Battle of the Bulge, Blog. No Comments

Evidence from the 13th Sprint Meeting that shows that the Bulge development team is so close to completion:

1) …



After Action Report: John Butterfield’s Battle of the Bulge

Posted on 2nd November, by yiwenchan in Battle of the Bulge. 5 Comments

AFTER ACTION REPORT: John Butterfield’s Battle of the Bulge

                by Ros Hermans (Allies) …



T-Shirt With A Purpose

Posted on 30th October, by yiwenchan in Battle of the Bulge. No Comments

T-shirts started getting popular in the US during World War 1 when wool-uniformed American soldiers noticed European troops wearing lightweight …



Notes from the 12th Sprint Meeting

Posted on 23rd October, by yiwenchan in Battle of the Bulge. 2 Comments

Transcript Excerpt of A Random Bug Report Discussion:

[Jeff]: Any other burn down?
[Nick]: 1211. This is where the attacker goes into an area …

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Game Design Goals: Design Diary #2

Posted on 15th October, by yiwenchan in Battle of the Bulge. No Comments

Continuing this design blog with a look at design goals for iPad Bulge.

As the concept for iPad Bulge began to …



Game Origins: Design Diary #1

Posted on 3rd October, by yiwenchan in Battle of the Bulge. No Comments

John Butterfield, the designer of Battle of the Bulge has written a short post about his experience designing the Battle …



Notes from the 11th Sprint Meeting

Posted on 3rd October, by yiwenchan in Battle of the Bulge. No Comments

Steering slightly off-topic, I’m thinking how nice it would be to launch the game by December 16; because on that …

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#warmemories

Posted on 25th September, by yiwenchan in Battle of the Bulge, Blog. 1 Comment

Well, it’s official – Summer’s gone and Autumn’s begun. The weather is changing, tans are fading, and at the Shenandoah …

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Heat of Battle Convention Photographs

Posted on 14th August, by Eric Lee Smith in Battle of the Bulge, Blog. No Comments

Hi All,

Jeff and I had a great time at the Heat of Battle game convention this past weekend and I …

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Back from New Orleans

Posted on 13th August, by Jeff Dougherty in Battle of the Bulge, Blog. No Comments

Eric and I had a great time this weekend down in New Orleans, visiting the National World War II Museum …



Heat of Battle Game Convention

Posted on 5th August, by Pat Ward in Battle of the Bulge, Blog, News. No Comments

We are pleased to announce that we are a sponsor of the upcoming “Heat of Battle” game convention being held …



Art Diary # 17 -This game is awesome (I’m biased)

Posted on 5th August, by Pat Ward in Battle of the Bulge. No Comments

Well, I’m sorry there hasn’t been an update for ages but we’re really upping the work rate to get the …

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Improving Cocos2D Line Drawing: Part 3

Posted on 13th July, by Miguel Nieves in Battle of the Bulge. 1 Comment

We last left off with a working algorithm that satisfied the majority of the goals of the initial design. A …

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Winning the Unwinnable

Posted on 9th July, by Nick Karp in Battle of the Bulge. No Comments

In many ways the Battle of the Bulge is an ideal gaming situation: a surprise attack with massive superiority; then …

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Improving Cocos2D Line Drawing: Part 2

Posted on 6th July, by Miguel Nieves in Battle of the Bulge. No Comments

Last time I gave an overview of using CCRibbon and GL_Line in creating lines. We were left with 2 major …

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Improving Cocos2D Line Drawing: Part 1

Posted on 29th June, by Miguel Nieves in Battle of the Bulge. 2 Comments

One of the exciting features of Cocos2D was the CCRibbon class. This class claimed to easily draw and animate lines …

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Battle of the Bulge on Pocket Tactics

Posted on 26th June, by Jeff Dougherty in Battle of the Bulge. 2 Comments

We’ve just gotten a very nice mention from Owen Faraday of the noted mobile strategy gaming blog Pocket Tactics- you …



Time After Time

Posted on 22nd June, by Jeff Dougherty in Battle of the Bulge. 3 Comments

One of Battle of the Bulge’s key mechanics is a variable passage of time system that I think does a …



Kickstarter Campaign Closing and Combat Preview

Posted on 20th June, by Jeff Dougherty in Battle of the Bulge, Blog. No Comments

It’s a very exciting time here at Shenandoah as we move along on Battle of the Bulge. I have several …



The State of the Game

Posted on 12th June, by David Dunham in Battle of the Bulge. 3 Comments

An interesting aspect of turn-based games (like Battle of the Bulge) is that in many ways they’re a hybrid of …

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Bulge UI Demo

Posted on 18th May, by Jeff Dougherty in Battle of the Bulge. No Comments

From our Kickstarter page, a demo of an early Bulge build:

We’re slowly moving towards a working game!



Art Diary #16 – the Splash Screen

Posted on 17th May, by Pat Ward in Battle of the Bulge. 3 Comments

Well, after a short break for lots of back-end changes to the website and a whole scale ramping up of …

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Kickstarter Update and a Message from Mark Herman

Posted on 9th May, by Jeff Dougherty in Battle of the Bulge, Blog. 1 Comment

Folks,

This is all somewhat belated, but I wanted to put something up on our website about two very exciting events. …



Form Follows Function – Oh really?

Posted on 9th May, by Pat Ward in Battle of the Bulge. No Comments

So form follows function .. does it? Really?

Well .. yes .. and no.  Partly.

Anyone who’s read my earlier art diary …

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Shenandoah Studio is On Kickstarter!

Posted on 26th April, by Eric Lee Smith in Battle of the Bulge, Blog, News. No Comments

We are happy to announce that our first game, John Butterfield’s “Battle of the Bulge,” is now a Kickstarter project. …

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Art Diary #15 – Interface – Part 2

Posted on 29th March, by Pat Ward in Battle of the Bulge. 4 Comments

We’d decided we wanted at least 3 buttons on screen all the time, commit, undo and menu, so the interface …

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Art diary #14 – Interface – part 1

Posted on 22nd March, by Pat Ward in Battle of the Bulge. 2 Comments

My iPad 2 was the first touch screen device I’d had. My son has an iPod Touch but that always …

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Run Run Away

Posted on 16th March, by Jeff Dougherty in Battle of the Bulge. 14 Comments

One of my biggest pet peeves with wargames is when they treat units as nothing more than cardboard counters on …

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Choices, Choices

Posted on 16th March, by David Dunham in Battle of the Bulge. 4 Comments

It’s great to be part of Shenandoah Studio and working on games for my day job again!

One of the first …

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Art Diary #13 – I con tell what it is

Posted on 15th March, by Pat Ward in Battle of the Bulge. 5 Comments

Short and sweet this week. I know I’ve said that before but its got to be true today.

So. Icons. I …

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Things To Do in St. Vith When You’re Dead

Posted on 8th March, by Jeff Dougherty in Battle of the Bulge, Blog. No Comments

Let’s talk about dead time.

Anybody who’s played a serious board game knows what exactly I’m talking about- heck, anyone who’s …



Art Diary #12 – The Units – Part 2

Posted on 8th March, by Pat Ward in Battle of the Bulge. 6 Comments

Continuing from Part 1

I decided early on to go for a more traditional counter design. Something that would hold the …

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All about Location

Posted on 2nd March, by Miguel Nieves in Battle of the Bulge. 4 Comments

When looking at a good game board, there is a bunch of information you just intrinsically “GET”. (You can check …

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Art Diary #11 – The Units – Part 1

Posted on 1st March, by Pat Ward in Battle of the Bulge. 1 Comment

I’m sure you’re all mighty disappointed but the diary shall be shorter than usual this week.

There’s plenty of …

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Artificial Stupidity

Posted on 28th February, by Jeff Dougherty in Battle of the Bulge. No Comments

It’s been an exciting few weeks here at Shenandoah. Unfortunately, I missed most of the last one due to catching …



Programming for Emergent Design

Posted on 27th February, by Miguel Nieves in Battle of the Bulge. No Comments

Any monkey can pound out a few hundred lines of code and call it a game. Given that, you’d think …



Art Diary 10 – the Map – Decisions Part 2

Posted on 23rd February, by Pat Ward in Battle of the Bulge. No Comments

Part 2

So. Continuing on from Art diary 9.

Scale

Issues with scale encompasses everything. The map is obviously not to scale. From …

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Individuals and Interactions

Posted on 17th February, by Miguel Nieves in Battle of the Bulge. No Comments

Today wraps up my first week with the talented folk here at Shenandoah. There’s so much to do, but I …

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Art Diary 9 – the Map – Decisions Part 1

Posted on 16th February, by Pat Ward in Battle of the Bulge. No Comments

Part 1

OK so the first 8 Art Diaries came out pretty quickly .. I was and still am playing catchup …

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Total Immersion

Posted on 14th February, by Jeff Dougherty in Battle of the Bulge. No Comments

I’ve spent most of today playing games. And before anyone jumps through the Internet to stab me from envy, let …

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Art Diary #8 – the first brush strokes.

Posted on 11th February, by Pat Ward in Battle of the Bulge. 1 Comment

So we have the rough playtest map that John had worked up that shows all the most important gameplay features. …

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Art Diary #7 – a quick note

Posted on 10th February, by Pat Ward in Battle of the Bulge. 2 Comments

I’ve just reread some posts and something I thought I should point out is that non of this happened in …

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Art Diary #6 – the Visual Feel.

Posted on 9th February, by Pat Ward in Battle of the Bulge. 2 Comments

With the overall approach starting to gel I wanted to dig down and find the core elements

I’d already established the …

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Producer’s Log, Part 1

Posted on 9th February, by Jeff Dougherty in Battle of the Bulge. 3 Comments

Since Pat’s been doing a great job these past few days showing off some of the artwork he’s done for …

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Art Diary #5 – the Map – Finding a direction

Posted on 8th February, by Pat Ward in Battle of the Bulge. 3 Comments

The major terrain features of the initial map are Forest, Woods, Rough terrain, Clear terrain, Cities, Towns, Rivers, Roads, Bridges …

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Artwork Diary #4 – The Map – Beginnings

Posted on 7th February, by Pat Ward in Battle of the Bulge. 1 Comment

If you follow Redmond’s directives the first and most important visual game element are the units. However I can’t help …

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Artwork Diary #3 – The Battle

Posted on 6th February, by Pat Ward in Battle of the Bulge. No Comments

The Battle of the Bulge is a very familiar moment in history to many of us. It is one of …



Artwork diary #2 – The iPad

Posted on 3rd February, by Pat Ward in Battle of the Bulge. 5 Comments

There’s no getting away from the fact that the iPad is just fantastic.

There. I’ve said it.

Don’t get me wrong, I’m …

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Artwork diary #1 – Where to Start

Posted on 2nd February, by Pat Ward in Battle of the Bulge. 1 Comment

Well if you came here for a first look at our Battle of the Bulge game you’re out of luck! …

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Our First Game!

Posted on 1st February, by Jeff Dougherty in Battle of the Bulge, News. 2 Comments

The Shenandoah Studio is very pleased to announce our first game release for the iPad, veteran game designer John Butterfield’s …

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BREAKING NEWS

Play Battle of the Bulge for Free!

Shenandoah Studio wants you to fight for “Free”dom with Battle of the Bulge Lite

Dear Gamers,

Last December, we launched Battle of ...

Battle of the Bulge Version 1.2 is Launching

FOR IMMEDIATE RELEASE

New Scenarios for Battle of the Bulge for iPad

Philadelphia, PA, May 11, 2013 – Shenandoah Studio today announced ...

Shenandoah Studio is Hiring Two Game Programmers and an Artist

The pace of change and growth is accelerating and we are hiring to meet the demand and bring more games ...