Bulge UI Demo
From our Kickstarter page, a demo of an early Bulge build:
We’re slowly moving towards a working game!
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Art Diary #16 – the Splash Screen
Well, after a short break for lots of back-end changes to the website and a whole scale ramping up of development and, as I’m sure you noticed, a few...
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An Introduction
I am very happy to be building this new game for Shenandoah Studio on John Butterfield’s most excellent Battle of the Bulge design. It will be great working from...
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Nick’s been interviewed at Guns and Dice
Our very own CFO, Nick Karp, has given a lovely and informative interview on Guns, Dice, Butter about his years at SPI and Victory games, the epic games he’s...
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Game Designer of the Month!
Well it’s all happening around here. Jeff’s being asked to lecture to college students about game design, Nick’s being interviewed for a podcast, I, erm, nearly finished Stalker: Call...
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Kickstarter Update and a Message from Mark Herman
Folks,
This is all somewhat belated, but I wanted to put something up on our website about two very exciting events. First, we’ve made our goal on Kickstarter, with only...
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Form Follows Function – Oh really?
So form follows function .. does it? Really?
Well .. yes .. and no. Partly.
Anyone who’s read my earlier art diary posts will have noticed me mention functionality and its...
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Solitaire Team Play
Solitaire games can be played by more than one person, as a team.
For example, one player can be the supreme commander, and the others command subordinate formations. Or players...
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Shenandoah Studio is On Kickstarter!
We are happy to announce that our first game, John Butterfield’s “Battle of the Bulge,” is now a Kickstarter project. The campaign launches on Thursday, April 26th around 5:00...
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Art Diary #15 – Interface – Part 2
We’d decided we wanted at least 3 buttons on screen all the time, commit, undo and menu, so the interface wasn’t planned to be fully dynamic .. invisible until...
