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The Art of the Desert

From an art perspective, there were times when Desert Fox: The Battle of El Alamein felt like one test after another.

The first was whether the processes and... Read More »

What’s in a Name? Desert Fox and App Marketing

You’ve heard a lot from me here on this blog, but rarely do I speak directly to what I do here at Shenandoah Studio. As our sole marketing person,... Read More »

Channeling the 70s – Gettysburg: The Tide Turns in Command Line

Today, most of us interact with computers through graphical interfaces. We use an input device such as a mouse or controller to manipulate objects on a screen. Increasingly we... Read More »

Desert Fox: The Battle of El Alamein, Coming Spring 2014

Back in our original Battle of the Bulge Kickstarter, we announced El Alamein, a sequel capturing the two battles of El Alamein and surrounding conflicts. After overcoming some design... Read More »

Artificial Intelligence: Beyond AlphaBeta

I love using Utility AI Theory for its simplicity, flexibility, and speed, but it hit a point of diminishing returns in challenging players in a game as large, long, and... Read More »

Ghost in the Machine: Drive on Moscow 2.0′s AI Improvements

Once again, I am pleasantly surprised to find so many of you playing against our AI Generals. Though it may not seem it, the AI architecture has undergone a... Read More »

Welcome to Drive on Moscow 2.0

Drive on Moscow has been a smash success receiving rave reviews from fans and critics alike. We have been hard at work to continue improve the game with new features... Read More »

Mapping History – Designing the Gettysburg: The Tide Turns Map

Before all the digital wizardry described last time can take place, there is a complex process of designing a map on paper. Hours of historical research go into making the... Read More »

Prepare for a Counterattack: Making Drive on Moscow for iPhone

We have been hard at work on Drive on Moscow version 2.0, a large update that will make the app Universal, along with many other great additions. Intern Tim... Read More »

Mapping Gettysburg: The Tide Turns

A wargame’s heart and soul is its map. It is the leading character, the first and last thing a player sees. In the past, we’ve gone into the artistic... Read More »


Press Reactions to Drive on Moscow Announcement

It has been three days since we announced Drive on Moscow and we are glad that the wargaming community is excited for the release of...

Drive on Moscow, a New Game Coming Your Way!

For Battle of the Bulge fans who have been anticipating a new game from Shenandoah Studio, the time has come!

Based on the system developed by John...

Shenandoah Studio Welcomes Robert Gray!

What is your previous experience as a developer?

After graduating from the University of Washington, I started my software engineering career at Microsoft.  I was...