Some Sneak Peaks
So we’ve been a little quiet on the El Alamein front but don’t fall into the lazy trap of thinking …
Art Diary #19 – Battle of the Bulge App Icon
Woah. They’re like buses. No art diary for months and then two come along at once.
I’d like to tell you …
Art Diary #18- The Art of Destruction
I know, I know. Promises, promises. I was supposed to keep updating you with graphics stuff but quite frankly I …
Art Diary # 17 -This game is awesome (I’m biased)
Well, I’m sorry there hasn’t been an update for ages but we’re really upping the work rate to get the …
Art Diary #16 – the Splash Screen
Well, after a short break for lots of back-end changes to the website and a whole scale ramping up of …
Form Follows Function – Oh really?
So form follows function .. does it? Really?
Well .. yes .. and no. Partly.
Anyone who’s read my earlier art diary …
Art Diary #15 – Interface – Part 2
We’d decided we wanted at least 3 buttons on screen all the time, commit, undo and menu, so the interface …
Art diary #14 – Interface – part 1
My iPad 2 was the first touch screen device I’d had. My son has an iPod Touch but that always …
Art Diary #13 – I con tell what it is
Short and sweet this week. I know I’ve said that before but its got to be true today.
So. Icons. I …
Art Diary #12 – The Units – Part 2
Continuing from Part 1
I decided early on to go for a more traditional counter design. Something that would hold the …
Art Diary #11 – The Units – Part 1
I’m sure you’re all mighty disappointed but the diary shall be shorter than usual this week.
There’s plenty of …
Art Diary 10 – the Map – Decisions Part 2
Part 2
So. Continuing on from Art diary 9.
Scale
Issues with scale encompasses everything. The map is obviously not to scale. From …
Art Diary 9 – the Map – Decisions Part 1
Part 1
OK so the first 8 Art Diaries came out pretty quickly .. I was and still am playing catchup …
Art Diary #8 – the first brush strokes.
So we have the rough playtest map that John had worked up that shows all the most important gameplay features. …
Art Diary #7 – a quick note
I’ve just reread some posts and something I thought I should point out is that non of this happened in …
Art Diary #6 – the Visual Feel.
With the overall approach starting to gel I wanted to dig down and find the core elements
I’d already established the …
Art Diary #5 – the Map – Finding a direction
The major terrain features of the initial map are Forest, Woods, Rough terrain, Clear terrain, Cities, Towns, Rivers, Roads, Bridges …
Artwork Diary #4 – The Map – Beginnings
If you follow Redmond’s directives the first and most important visual game element are the units. However I can’t help …
Artwork Diary #3 – The Battle
The Battle of the Bulge is a very familiar moment in history to many of us. It is one of …
Artwork diary #2 – The iPad
There’s no getting away from the fact that the iPad is just fantastic.
There. I’ve said it.
Don’t get me wrong, I’m …
Artwork diary #1 – Where to Start
Well if you came here for a first look at our Battle of the Bulge game you’re out of luck! …
Soviet Dawn
by Darin Leviloff
subject: art diary
author: Pat Ward