The Game Board & Terrain: Design Diary #3
Simplicity is a key design parameter of Battle of the Bulge and this applies to the game board itself – …
Game Design Goals: Design Diary #2
Continuing this design blog with a look at design goals for iPad Bulge.
As the concept for iPad Bulge began to …
Game Origins: Design Diary #1
John Butterfield, the designer of Battle of the Bulge has written a short post about his experience designing the Battle …
An Introduction
I am very happy to be building this new game for Shenandoah Studio on John Butterfield’s most excellent Battle of …
Total Immersion
I’ve spent most of today playing games. And before anyone jumps through the Internet to stab me from envy, let …
Producer’s Log, Part 1
Since Pat’s been doing a great job these past few days showing off some of the artwork he’s done for …
Design Diary Part 4
I included optional rules so players can explore some of the what-ifs of the campaign. One of the biggest hypothetical …
Chart & Combat System
I am moving the game to the “bucket o’dice” system of combat resolution for a variety of reason. First, it …
Design Diary Part 3
One of the unique design features is the Chief of Staff rule. Waterloo Solitaire gives the often unsung staff its …
Design Diary 1
“Across Five Aprils” is a game I designed back in the early 90′s and which was published by Victory Games …
Update
“Blue and Gray Battles” (formerly Across Five Aprls 2) is the “Duke Nukem Forever” of board games: originally announced in …
Playtest Report
…it was time for another play-through of Waterloo Solitaire
Wednesday nights are gaming nights here at The Shenandoah Studio, …
Design Diary Part 2
The Battle Results Table outcomes are based on an analysis of what happened during the actual fighting. The combat system …
A quick Waterloo note …
By the way, the photo when you click my name is me at the Austerlitz Museum at Slavkov (as it …
Playtest Report 12 April 2011
This evening Dr Roger Mason and myself playtested Waterloo Solitaire. We played collaboratively as the French Napoleon Command. We used …
Design Diary Part 1
This is the first in a series of posts regarding my design of Waterloo Solitaire.
–Joseph Miranda
Waterloo Solitaire
puts the player …
Design Diary, Part Two
Given how long I’ve spent on the project, it’s actually amazing (and possibly a bit depressing) just how many things …
Design Diary, Part One
Greetings and welcome to the Project Simonsen design diaries. We’re hoping to make this an occasional feature where designers of …