The Game Board & Terrain: Design Diary #3

Posted on 27th November, by yiwenchan in Battle of the Bulge. No Comments

Simplicity is a key design parameter of Battle of the Bulge and this applies to the game board itself – …



Game Design Goals: Design Diary #2

Posted on 15th October, by yiwenchan in Battle of the Bulge. No Comments

Continuing this design blog with a look at design goals for iPad Bulge.

As the concept for iPad Bulge began to …



Game Origins: Design Diary #1

Posted on 3rd October, by yiwenchan in Battle of the Bulge. No Comments

John Butterfield, the designer of Battle of the Bulge has written a short post about his experience designing the Battle …



An Introduction

Posted on 16th May, by Pat Ward in El Alamein, News. 10 Comments

I am very happy to be building this new game for Shenandoah Studio on John Butterfield’s most excellent Battle of …

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Total Immersion

Posted on 14th February, by Jeff Dougherty in Battle of the Bulge. No Comments

I’ve spent most of today playing games. And before anyone jumps through the Internet to stab me from envy, let …

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Producer’s Log, Part 1

Posted on 9th February, by Jeff Dougherty in Battle of the Bulge. 3 Comments

Since Pat’s been doing a great job these past few days showing off some of the artwork he’s done for …

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Design Diary Part 4

Posted on 29th June, by Joe Miranda in Waterloo. 4 Comments

I included optional rules so players can explore some of the what-ifs of the campaign. One of the biggest hypothetical …

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Chart & Combat System

Posted on 9th May, by Eric Lee Smith in Blue and Gray Battles. 6 Comments

I am moving the game to the “bucket o’dice” system of combat resolution for a variety of reason. First, it …

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Design Diary Part 3

Posted on 7th May, by Joe Miranda in Waterloo. No Comments

One of the unique design features is the Chief of Staff rule. Waterloo Solitaire gives the often unsung staff its …

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Design Diary 1

Posted on 3rd May, by Eric Lee Smith in Blue and Gray Battles. 1 Comment

“Across Five Aprils” is a game I designed back in the early 90′s and which was published by Victory Games …

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Update

Posted on 29th April, by Eric Lee Smith in Blue and Gray Battles. 1 Comment

“Blue and Gray Battles” (formerly Across Five Aprls 2) is the “Duke Nukem Forever” of board games: originally announced in …

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Playtest Report

Posted on 21st April, by Jeff Dougherty in Waterloo. 1 Comment

…it was time for another play-through of Waterloo Solitaire

Wednesday nights are gaming nights here at The Shenandoah Studio, …

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Design Diary Part 2

Posted on 20th April, by Joe Miranda in Waterloo. No Comments

The Battle Results Table outcomes are based on an analysis of what happened during the actual fighting. The combat system …

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A quick Waterloo note …

Posted on 13th April, by Joe Miranda in Waterloo. No Comments

By the way, the photo when you click my name is me at the Austerlitz Museum at Slavkov (as it …

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Playtest Report 12 April 2011

Posted on 13th April, by Joe Miranda in Waterloo. No Comments

This evening Dr Roger Mason and myself playtested Waterloo Solitaire. We played  collaboratively as the French Napoleon Command. We used …

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Design Diary Part 1

Posted on 12th April, by Joe Miranda in Waterloo. 4 Comments

This is the first in a series of posts regarding my design of Waterloo Solitaire.

–Joseph Miranda

Waterloo Solitaire

puts the player …

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Design Diary, Part Two

Posted on 4th April, by Jeff Dougherty in War Patrol. 3 Comments

Given how long I’ve spent on the project, it’s actually amazing (and possibly a bit depressing) just how many things …

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Design Diary, Part One

Posted on 31st March, by Jeff Dougherty in War Patrol. 1 Comment

Greetings and welcome to the Project Simonsen design diaries.  We’re hoping to make this an occasional feature where designers of …

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BREAKING NEWS

Play Battle of the Bulge for Free!

Shenandoah Studio wants you to fight for “Free”dom with Battle of the Bulge Lite

Dear Gamers,

Last December, we launched Battle of ...

Battle of the Bulge Version 1.2 is Launching

FOR IMMEDIATE RELEASE

New Scenarios for Battle of the Bulge for iPad

Philadelphia, PA, May 11, 2013 – Shenandoah Studio today announced ...

Shenandoah Studio is Hiring Two Game Programmers and an Artist

The pace of change and growth is accelerating and we are hiring to meet the demand and bring more games ...