Call for Playtesters
The Shenandoah Studio is looking for playtesters for the board version of our forthcoming iPad game War Patrol. The objective of this round of playtesting is to make sure that the game is fun, engaging, has replay value, and is easy enough for a general gamer audience to learn.
Playtesters will receive a complete playtest kit in either PDF or dead-tree form, whichever they prefer, and will be credited as members of the War Patrol production team for both the iPad version and the physical board game, should one be printed.
If interested, contact Jeff Dougherty or leave a comment below this post. Looking forward to kicking off our first series of playtests!
subject: playtest
author: Jeff Dougherty
Playtest Report
…it was time for another play-through of Waterloo Solitaire
Wednesday nights are gaming nights here at The Shenandoah Studio, so while Eric et al tried out some different stuff in the conference room I grabbed my marching boots and went to see if I could kick Wellington right out of his Wellingtons. Yes folks, it was time for another play-through of Waterloo Solitaire.
subject: design diary, playtest
author: Jeff Dougherty
Playtest Report 12 April 2011
This evening Dr Roger Mason and myself playtested Waterloo Solitaire. We played collaboratively as the French Napoleon Command. We used the 16 June 1815 scenario, with Napoleon facing Blucher at Ligny, and Ney up against Wellington at Quatre Bras. Napoleon handed the Prussians a minor defeat, forcing them back, while Ney won a somewhat more substantial victory. But in the ensuing turn, Wellington got a March to the Guns campaign card, gathering up several stray units and piling onto Ney in a major counterattack, knocking him back on the French lines of communications.
We decided to march Napoleon and the French army westwards and take Wellington in the flank
Since the Prussians seemed to be out of commission, we decided to march Napoleon and the main French army westwards and take Wellington in the flank. We left behind two cavalry …
